![]() Granted my knowledge is at least a few editions out of date, but in DnD it seems the languages come too easy. He brought a few human allies (but are they?) with him. He keeps the various tribes from each other's throats (most of the time) as he tries to get the humanoids focused on his ultimate goals - apparently the excavation and continued exploration of the temple. I replaced the evil priests with a highly Charismatic Leader who is the leader of a "Third Party" in the valley. I spread em out a bit more, and made sure that traveling "up and down" between "levels" of the hillside was not that straightforward. The caves themselves are also way too close to each other for my taste, in some cases being within a few minutes travel. I put my caves at about a day's travel, with the safest route taking about double that time. Even if you make it 3 hours because of difficult terrain, that still seems way too close for a threat that of that nature to exist near the local symbol of law. In the original, the caves are within an hour's walk of the keep. ![]() The first thing I did was to make it a bit more "plausible". ![]() I run a game in that setting using the larger world of Mystara as a backdrop. ![]()
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